3/31/2023 0 Comments Nekketsu oyako wiki![]() ![]() ![]() The amusement park is filled with enemies that look like Jason from Friday the 13 th. Stage 2 takes place inside the belly of a whale where you face fighting octopi with boxing gloves on their tentacles. The default boxer enemies look stupid as is and it only gets worse from there. What may seem like an innocent Final Fight clone quickly descends into ridiculousness. With very little challenge the game has to rely on its absurdity to keep you entertained. Still, most will have no trouble finishing this quickly with no hassle. The final boss gauntlet seems designed to rob you of as many lives and continues as possible rather than presenting an interesting challenge. The four credits are extremely generous I didn’t use any until the final level. Most enemies are brain dead and will right into your attacks and pose little threat. The point requirements for extra lives are steep but just like food there are a ton of items that give points. Outside of that one overpowered attack the game is bursting at the seams with life restoring food at every turn. In fact overall Nekketsu Oyako is very easy. Of course it’s boring to play the game this way but I doubt most will have any qualms about using it in a pinch. It is insane! Enemies will blindly walk into it and bosses also easily fall prey to this assault. If you are playing as Tora you can keep the attack going for seconds. You can spam this endlessly and you are near invincible during it to boot. By performing a quarter circle motion you can unleash a devastating flurry that kills groups of enemies in seconds. Whatever challenge may have presented itself as a result is completely ruined by one move in particular. Despite comprising five levels you’ll fight more enemies than normal which is probably why items drop so frequently. Some like grenades in most cases will one shot enemies. Weapons drop from barrels and enemies seemingly every few seconds and you’ll spend very little time barehanded. ![]() Dashing can lead into multiple attacks with Tora being able to segue into another three hit combo. Aside from the standard multi hit combo you can toss enemies around and dash. Unlike most titles in the genre every character has a large repertoire of moves. He head stomps like his sister and can run indefinitely, setting up many multi hit combos. In a fun bit of comedy Rando is also the only one that can drink alcohol to restore health! Tora is overwhelmingly the best character, combining some traits of everybody and with some of the best moves. To make up for that he is the only one that can use the bazooka. Oddly he can’t use most normal weapons as they are too small for his big hands. Rio is fast but weak but can head stomp enemies repeatedly like Chun Li. Each member of the family fits neatly into the established archetypes but the game does a good job differentiating them further. The title stands for Hot Blooded Family and the game certainly bears that out. Not even its absurdity can save this one from being mediocre. In the case of Nekketsu Oyako the game is just so average. Looking back on that generation, it wasn’t much as brawlers swiftly died. Forget the developer I wanted to see what the new systems would bring to the genre. When I first saw it in Gamefan I was excited. Which is why I was so disappointed with Nekketsu Oyako, their first 32-bit project. It’s safe to say they pushed the Genesis extremely hard and I at least always looked forward to whatever they worked on next. ![]() Thunder Force is their most popular brand but they also made the excellent Elemental Master and the enhanced port of Devil’s Crush. These underrated developers created some of the finest gems during that period. Any serious fan of shooters during the 16-bit era should be familiar with the name Technosoft. ![]()
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